﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PathController : MonoBehaviour
{
	#region 单例模型
	private static PathController singleton;
	private PathController() { }
	private void Awake() { singleton = this; }
	public static PathController Singleton { get => singleton; }
	#endregion


	public List<Transform> paths = new List<Transform>();
}
